The
Educational Game Research Institute (Egris) 501(c)(3) application to the
U.S. Department of the Treasury/Internal Revenue Service for tax exempt status
from Federal income tax was approved on December 24, 2008. Contributions to
Egris are deductible under section 170 of the Code. This determination qualifies
Egris to receive tax deductible bequests, devises, transfers or gifts under
section 2055, 2106 or 2522 of the Code. Egris is considered a public charity
under the 501 (c)(3) code.
The Educational Game Research Institute (EGRIS) was formed
exclusively for charitable and educational purposes. At this time we are
in the initial stage of development. Due to local and national needs for
digital education we expect EGRIS to grow rapidly and serve a wide group of
users. Over the past three years we have been organizing and implementing
the basic infrastructure. Initially, with faculty cooperation from
California State University Channel Islands (CSUCI), we set up a computer game
design and development minor to provide students interested in getting into the
video game industry with appropriate knowledge, as suggested by the video game
industry, and some level of the required experience. In addition to core
research, design and educational game development, EGRIS will provide students,
ultimately from different educational institutions, with internships,
educational projects, and a chance to gather additional game related experience
as volunteers and/or reasonable-cost employees.
Specifically, EGRIS
will address the following:
1. Research, design, and development
of interactive, educational, video and robotics games primarily for the sciences
and mathematics, to be used in combination with existing curriculum and teaching
techniques. The target audience is middle, secondary, and post-secondary
students, including those that have difficulty with or lack interest in math and
science. By including these topic oriented games as part of classroom
activities and/or as homework we hope to better engage and motivate students
while increasing their mastery of the material, and add consistency to and
simplify the instruction.
2. Research, design, and develop interactive video
games and robotics support for the aging. The intent is to provide entertaining
mental exercises, physical support, social interaction, and, through online
games, offer another way of keeping in touch with distant family and friends.
Involving the aging population into digital activities to maintain their mental
health and well being is a growing area of interest and national need, and we
will work on the design of the age appropriate interactive activities to address
these issues.
Initially the effort will be focused the educational games
supporting and expanding the existing school and college curriculum to address
the national needs for more mathematics and science educational technology as
stated in the following excerpt from the 2006 Summit on Educational Games
sponsored by the Federation of American Scientists: ‘Modern video and computer
games offer a rich landscape of adventure and challenge that appeal to a growing
number of Americans. Games capture and hold the attention of players for hours
as they struggle to operate a successful football franchise, help Romans defeat
the Gauls, or go through the strict regimen of Army basic training in virtual
landscapes.’
People acquire new knowledge and complex skills
from game play, suggesting gaming will help address one of the nation’s most
pressing issues — ‘strengthening our system of education and preparing workers
for 21st century jobs. Numerous studies of American competitiveness completed in
the past few years have emphasized that America’s position in the world depends
increasingly on maintaining leadership in technology. They emphasize that
this can only be accomplished if American workers are prepared to move quickly
in response to technical change, and be ready for new jobs and careers as they
emerge. Today the use of computer-based technology is required by almost
all areas of modern industry, and the immediate needs for technology savvy
employers exist in every field.’