What Is EGRIS? A non-profit R&D corporation that endeavors to enhance science and mathematics curricula through the use of interactive video games, simulations, and robotics.
The Educational Game Research Institute (EGRIS) is a new non-profit institution that designs and develops interactive video games, simulations, and robotics projects for curriculum enhancement with a special focus on the sciences and mathematics.  Through student-faculty collaboration at California State University Channel Islands (CSUCI) and other educational institutions curriculum topics are selected and befitting games, simulations, and robotics are designed, developed, and tested.  The research and/or outcome of the selection process and results are made available through conferences and the corporate web site, and the games, simulations, and robotics projects are disseminated with curriculum usage recommendations and support to all interested educational organizations.

Key Objectives Include:
    
· increased student motivation
    
· simplification of learning; especially concepts in mathematics and the sciences
    
· increase in the number of students in technical majors
    
· increased consistency in math and science curriculums
    
· training ground for students interested in the video game industry, that are part of CSUCI's
       
multidisciplinary video game minor.    

EGRIS is the result of a cooperative, multidiscipline, faculty-corporate alliance at CSUCI - a member of the 400,000-student California State University system.
OBJECTIVES AND PURPOSES                      
The primary objectives of the corporation are:
· To research and design interactive educational video games, simulations, and robotics projects primarily for the sciences and mathematics, to be used in combination with existing teaching techniques.
· To enhance and  simplify the learning process for all students.
· To better motivate and increase interest in both mathematics and science curricula.
· To also research, design, and develop interactive video games for the aging, resulting in, among other things, entertaining mental (and in some cases, physical) exercises, social interaction, and another way of keeping in touch with distant family and friends.
· To develop the games and robotics projects using university students enrolled in CSUCI’s multi-discipline gaming minor or with equivalent experience and motivation in collaboration with faculty and industry experts, offer the students practical experience while providing a desperately needed service to the educational community.
· To test and refine these games and projects in the classroom at CSUCI and other interested secondary and higher educational institutions.
· To disseminate the research through conferences, educational publications, and the corporate web site.
· To distribute the games and projects with curriculum usage recommendations and support to all interested educational institutions.
· To increase the number and success of graduating students in technical majors; and to assist in increasing the quality and consistency of math and science curriculums, and the competency in mathematics and science for all students.